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BCS Foundation Certificate in User Experience (UX)

Master user-centred design principles to create meaningful, human-friendly digital experiences.
Ideal For: Designers, developers, and product managers.

BCS Foundation Certificate in User Experience (UX)

Price range: £300.00 through £700.00

Master user-centred design principles to create meaningful, human-friendly digital experiences.
Ideal For: Designers, developers, and product managers.

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Description

The BCS Foundation Certificate in User Experience (UX) is tailored for those who want to create intuitive and engaging digital experiences. It’s a great fit for designers, developers, marketers, and product managers who influence or shape customer interactions with digital products. Even if you’re new to UX, this course provides a solid foundation in user research, usability, and accessibility, helping you put the user at the center of every design decision.

What You’ll Learn 

  • An understanding of the importance of users’ needs, goals and tasks.
  • An understanding of empirical measurements of user behaviour.
  • An understanding of validated learning through prototyping and iterative design.
  • Course Requirement
  • This course does not have entry requirements, although candidates should have decent written English skills.

Course Features 

  • 18 hours study time
  • 1 hour assessment examination
  • Physical classes.
  • BCS Study materials.

Examination Format 

60 minutes supervised examination, with 40 multiple choice questions.

Pass mark is 65% (26/40)

Course Syllabus 

1. Introduction

2. Guiding Principles

  • Importance of taking the user’s perspective
  • Principles of user centred design
  • Perspectives of systems
  • Difference between usability and user experience
  • Benefits of accessibility

3. User Research

  • Research method to understand the context of use
  • Principles of contextual inquiry
  • Difference between opinion-based and behaviour-based research methods
  • The components of the context of use
  • The potential users of the system
  • The importance of gaining informed consent form the users
  • Steps in a suitable user research technique
  • Questions to ask in user interviews
  • Kinds of data that should be collected during a site visit to users.
  • How to Interpret the data from a site visit in ways that can be used to develop a shared knowledge of the context of use.
  • Discount usability research techniques (daily studies)
  • Requirements gathering and conceptual design

4. Documenting User Research Findings

  • Specific users of the system
  • Descriptions of users that can be used for design.
  • The rationale for focusing on user needs.
  • Key user needs.
  • Elements of a user story.

5. Measuring Usability

  • Definition of usability
  • How the definition of usability can be used to construct measures of usability.
  • How to choose between good and poor design ideas by using behavioural data.
  • The role design experiments play in validated learning.
  • Differences between quantitative and qualitive usability research.
  • The importance of good usability and iterative design.

6. Information Architecture

  • How information flows between a person and a product or service.
  • How to Choose appropriate schemes for classifying, organising and structuring information including functions and features.
  • The steps in carrying out an open and a closed card sort.
  • Comparison of an implementation model, a mental model and a conceptual model.
  • The concept of affordance.

7. Interaction Design

  • User interface design patterns
  • How to choose the correct interactive control in a user interface design.
  • How the choice of user interface control has an impact on the time it takes users to achieve their goals
  • The concept of progressive disclosure.
  • Difference between interaction design and information architecture.
  • Why user interface consistency is an important design principle.
  • Importance of focusing on the user’s tasks when designing the flow of a user interface.

8. Visual Design

  • Fundamental principles of visual design.
  • Advantages and disadvantages of using metaphorical representations in visual design.
  • Fundamental basics on web content writing.

9. User Interface Prototyping

  • Types of prototypes
  • Appropriate type of prototype for the phase of design.
  • The importance of identifying multiple different design solutions before deciding on a
  • Specific design solution.

10. Usability Evaluation

  • Difference between a usability inspection and a usability test.
  • Nielsen’s Usability Heuristics and other usability principles
  • Usability evaluations to test design hypotheses.
  • How to moderate a usability test
  • Good and poor tasks for a usability test.
  • How to record the data from usability evaluations.
  • Interpreting the data from usability tests to distinguish high and low severity usability problems
  • The difference between observation and interpretation.
  • W3C’s Web Content Accessibility Guidelines
Additional Info
Study Type

Online Learning, Self Paced, Online Learning, Instructor-Led

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